A collection of my projects developed alone and in teams. Click on any image to read more about the project, see gifs of gameplay, and play the game for yourself.
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Dead Pets Unleashed (pre-release)Struggling punk rock band, Dead Pets, are still looking for their breakthrough after almost 10 years. Can you keep the band together, while managing both finances and wellbeing?
A commercial game by Triple Topping Games. As an intern at Triple Topping, I did user research and presented my guidelines for design for accessibility including content warnings. I also performed other minor tasks such as QA and playtesting. Read more here. |
Soror (2021)Your sister has been kidnapped by trolls, now you must find and save her. Sneak past trolls in the dark forest guided only by flowers and fireflies.
Soror was developed over a semester at ITU in a team of 6. I worked on concept, narrative and visual design, and I created all visual assets and animation for the game. Read more here. |
Back Together (2022)Follow the trail of hints to get back your love, and figure out the story on the way.
Back Together was developed in 48 hours for Nordic Game Jam 2022. It was developed in a team of 5, and my role was puzzle designer and artist. Read more here. |
Julie in Nature (2020)Julie in Nature was developed over a month by a team of 4.
My role was tech lead, and I was in charge of implementation of the game. The game was developed using Adobe Dreamweaver and HTML, CSS and JavaScript. I also participated in puzzle design and narrative concept development. Read more here. |
Imagine, 36818 (2019) |
Stay (2020)Stay was developed by my partner and me for Stay Safe! Jam 2020.
In the game, you listen to your friend's woes and stay and support them through their emotions. I worked on the narrative and gameplay concept, and I created the art for the game. Read more here. |